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	<title>Comments on: Cargo Cult Game Design</title>
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	<link>http://bhargreaves.com/2010/04/cargo-cult-game-design/</link>
	<description>a blog by Brad Hargreaves</description>
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		<title>By: claudia</title>
		<link>http://bhargreaves.com/2010/04/cargo-cult-game-design/comment-page-1/#comment-1452</link>
		<dc:creator>claudia</dc:creator>
		<pubDate>Wed, 21 Dec 2011 06:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=159#comment-1452</guid>
		<description>dear Webmaster,I visited your website and found it to be pretty useful content.
I invite you to a link exchange (3-way link) with our website(s).
Claudiaporizkova@gmail.com</description>
		<content:encoded><![CDATA[<p>dear Webmaster,I visited your website and found it to be pretty useful content.<br />
I invite you to a link exchange (3-way link) with our website(s).<br />
<a href="mailto:Claudiaporizkova@gmail.com">Claudiaporizkova@gmail.com</a></p>
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		<title>By: Adambrokey1211</title>
		<link>http://bhargreaves.com/2010/04/cargo-cult-game-design/comment-page-1/#comment-1303</link>
		<dc:creator>Adambrokey1211</dc:creator>
		<pubDate>Sun, 19 Dec 2010 12:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=159#comment-1303</guid>
		<description>completely wrong definition of the term &quot;cargo cult&quot;. </description>
		<content:encoded><![CDATA[<p>completely wrong definition of the term &#8220;cargo cult&#8221;.</p>
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	<item>
		<title>By: Why You Should NOT Integrate Game Mechanics Into Your Service &#124; Gauravonomics Blog For Marketers, Entrepreneurs and Activists</title>
		<link>http://bhargreaves.com/2010/04/cargo-cult-game-design/comment-page-1/#comment-812</link>
		<dc:creator>Why You Should NOT Integrate Game Mechanics Into Your Service &#124; Gauravonomics Blog For Marketers, Entrepreneurs and Activists</dc:creator>
		<pubDate>Thu, 15 Jul 2010 10:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=159#comment-812</guid>
		<description>[...] Brand Hargreaves (@bhargreaves) agrees that you should &#8220;start with the basic principles of psychology and game design and build them into your product at a fundamental level. Otherwise, it’s just an elaborate ritual that mimics the process but fails to understand the underlying truths.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Brand Hargreaves (@bhargreaves) agrees that you should &#8220;start with the basic principles of psychology and game design and build them into your product at a fundamental level. Otherwise, it’s just an elaborate ritual that mimics the process but fails to understand the underlying truths.&#8221; [...]</p>
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	<item>
		<title>By: The Future of Gaming</title>
		<link>http://bhargreaves.com/2010/04/cargo-cult-game-design/comment-page-1/#comment-807</link>
		<dc:creator>The Future of Gaming</dc:creator>
		<pubDate>Tue, 13 Jul 2010 20:19:36 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=159#comment-807</guid>
		<description>[...] as it relates to building game mechanics into non-game apps. Past posts have talked about serious problems in the current thinking about &#8220;gameification&#8221; and the next game mechanics to be implemented across the [...]</description>
		<content:encoded><![CDATA[<p>[...] as it relates to building game mechanics into non-game apps. Past posts have talked about serious problems in the current thinking about &#8220;gameification&#8221; and the next game mechanics to be implemented across the [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Critical reactions to a points-based world &#8211; Richard Sandford</title>
		<link>http://bhargreaves.com/2010/04/cargo-cult-game-design/comment-page-1/#comment-730</link>
		<dc:creator>Critical reactions to a points-based world &#8211; Richard Sandford</dc:creator>
		<pubDate>Thu, 20 May 2010 08:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=159#comment-730</guid>
		<description>[...] Hargreaves on &#8220;Cargo Cult Game Design&#8220;: Ultimately, you’re better served by building something from the ground up. Start with the [...]</description>
		<content:encoded><![CDATA[<p>[...] Hargreaves on &#8220;Cargo Cult Game Design&#8220;: Ultimately, you’re better served by building something from the ground up. Start with the [...]</p>
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		<title>By: Thriving in the coming game mechanics hype cycle</title>
		<link>http://bhargreaves.com/2010/04/cargo-cult-game-design/comment-page-1/#comment-699</link>
		<dc:creator>Thriving in the coming game mechanics hype cycle</dc:creator>
		<pubDate>Mon, 10 May 2010 15:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=159#comment-699</guid>
		<description>[...] important to the bottom line, so just throwing a couple of points into the system amounts to Cargo Cult Game Design. As Agarwall pointed out, the issue is that at some point notching the viral mechanic up in favor [...]</description>
		<content:encoded><![CDATA[<p>[...] important to the bottom line, so just throwing a couple of points into the system amounts to Cargo Cult Game Design. As Agarwall pointed out, the issue is that at some point notching the viral mechanic up in favor [...]</p>
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		<title>By: Cargo Cult Game Design &#124; Cyber Snaps !</title>
		<link>http://bhargreaves.com/2010/04/cargo-cult-game-design/comment-page-1/#comment-611</link>
		<dc:creator>Cargo Cult Game Design &#124; Cyber Snaps !</dc:creator>
		<pubDate>Sat, 17 Apr 2010 19:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=159#comment-611</guid>
		<description>[...] this article: Cargo Cult Game Design       Share [...]</description>
		<content:encoded><![CDATA[<p>[...] this article: Cargo Cult Game Design       Share [...]</p>
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