<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Next Generation of Game Mechanics</title>
	<atom:link href="http://bhargreaves.com/2010/07/generation-game-mechanics/feed/" rel="self" type="application/rss+xml" />
	<link>http://bhargreaves.com/2010/07/generation-game-mechanics/</link>
	<description>Brad Hargreaves on entrepreneurship, community and life</description>
	<lastBuildDate>Mon, 14 May 2012 06:25:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: jimlindstrom</title>
		<link>http://bhargreaves.com/2010/07/generation-game-mechanics/comment-page-1/#comment-876</link>
		<dc:creator>jimlindstrom</dc:creator>
		<pubDate>Thu, 22 Jul 2010 11:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=320#comment-876</guid>
		<description>Great post, fun examples.  You probably already saw, but Andrew Parker&#039;s got a similar thread going over on his blog. http://thegongshow.tumblr.com/post/836979279/borrowing-design-elements</description>
		<content:encoded><![CDATA[<p>Great post, fun examples.  You probably already saw, but Andrew Parker&#8217;s got a similar thread going over on his blog. <a href="http://thegongshow.tumblr.com/post/836979279/borrowing-design-elements" rel="nofollow">http://thegongshow.tumblr.com/post/836979279/borrowing-design-elements</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jimlindstrom</title>
		<link>http://bhargreaves.com/2010/07/generation-game-mechanics/comment-page-1/#comment-828</link>
		<dc:creator>jimlindstrom</dc:creator>
		<pubDate>Thu, 22 Jul 2010 09:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=320#comment-828</guid>
		<description>Great post, fun examples.  You probably already saw, but Andrew Parker&#039;s got a similar thread going over on his blog. &lt;a href=&quot;http://thegongshow.tumblr.com/post/836979279/borrowing-design-elements&quot; rel=&quot;nofollow&quot;&gt;http://thegongshow.tumblr.com/post/836979279/bo...&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Great post, fun examples.  You probably already saw, but Andrew Parker&#39;s got a similar thread going over on his blog. <a href="http://thegongshow.tumblr.com/post/836979279/borrowing-design-elements" rel="nofollow"></a><a href="http://thegongshow.tumblr.com/post/836979279/bo" rel="nofollow">http://thegongshow.tumblr.com/post/836979279/bo</a>&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Why You Should NOT Integrate Game Mechanics Into Your Service &#124; Gauravonomics Blog For Marketers, Entrepreneurs and Activists</title>
		<link>http://bhargreaves.com/2010/07/generation-game-mechanics/comment-page-1/#comment-813</link>
		<dc:creator>Why You Should NOT Integrate Game Mechanics Into Your Service &#124; Gauravonomics Blog For Marketers, Entrepreneurs and Activists</dc:creator>
		<pubDate>Fri, 16 Jul 2010 17:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=320#comment-813</guid>
		<description>[...] 2: Brand Hargreaves (@bhargreaves) agrees that game mechanics will become more widespread but argues that [...]</description>
		<content:encoded><![CDATA[<p>[...] 2: Brand Hargreaves (@bhargreaves) agrees that game mechanics will become more widespread but argues that [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brad Hargreaves</title>
		<link>http://bhargreaves.com/2010/07/generation-game-mechanics/comment-page-1/#comment-787</link>
		<dc:creator>Brad Hargreaves</dc:creator>
		<pubDate>Wed, 07 Jul 2010 16:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=320#comment-787</guid>
		<description>Don&#039;t know too much about them.  I was very familiar with them a couple&lt;br&gt;years ago; they seem to be doing different stuff now -- more along the lines&lt;br&gt;of plug-n-play game mechanics.  If that&#039;s the case, I don&#039;t think it&#039;s&lt;br&gt;particularly interesting.  Nice consulting business, though.</description>
		<content:encoded><![CDATA[<p>Don&#39;t know too much about them.  I was very familiar with them a couple<br />years ago; they seem to be doing different stuff now &#8212; more along the lines<br />of plug-n-play game mechanics.  If that&#39;s the case, I don&#39;t think it&#39;s<br />particularly interesting.  Nice consulting business, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe Conyers III</title>
		<link>http://bhargreaves.com/2010/07/generation-game-mechanics/comment-page-1/#comment-786</link>
		<dc:creator>Joe Conyers III</dc:creator>
		<pubDate>Wed, 07 Jul 2010 15:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=320#comment-786</guid>
		<description>What are your thoughts on Bunchball?</description>
		<content:encoded><![CDATA[<p>What are your thoughts on Bunchball?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan Elkins</title>
		<link>http://bhargreaves.com/2010/07/generation-game-mechanics/comment-page-1/#comment-785</link>
		<dc:creator>Ryan Elkins</dc:creator>
		<pubDate>Tue, 06 Jul 2010 19:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=320#comment-785</guid>
		<description>I don&#039;t think there is a need to convert to real currency - ultimately I think it lets people peek behind the curtain and see that their actions really aren&#039;t worth much. If my 245,793 points equate to 29 cents, well, now it just REALLY seems silly.People seem to be happy enough to earn points for points sake - why start throwing more money at it? I gues alot of it depends on what your hope to achieve through game mechanics.</description>
		<content:encoded><![CDATA[<p>I don&#39;t think there is a need to convert to real currency &#8211; ultimately I think it lets people peek behind the curtain and see that their actions really aren&#39;t worth much. If my 245,793 points equate to 29 cents, well, now it just REALLY seems silly.People seem to be happy enough to earn points for points sake &#8211; why start throwing more money at it? I gues alot of it depends on what your hope to achieve through game mechanics.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brad Hargreaves</title>
		<link>http://bhargreaves.com/2010/07/generation-game-mechanics/comment-page-1/#comment-784</link>
		<dc:creator>Brad Hargreaves</dc:creator>
		<pubDate>Tue, 06 Jul 2010 17:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=320#comment-784</guid>
		<description>Transferability into real currency is interesting -- lots of potential there, but also big legal and regulatory potholes.  The best success stories thus far (e.g., Zynga&#039;s poker chips) use the black market.  You have other mechanisms in mind?</description>
		<content:encoded><![CDATA[<p>Transferability into real currency is interesting &#8212; lots of potential there, but also big legal and regulatory potholes.  The best success stories thus far (e.g., Zynga&#39;s poker chips) use the black market.  You have other mechanisms in mind?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rick</title>
		<link>http://bhargreaves.com/2010/07/generation-game-mechanics/comment-page-1/#comment-783</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Tue, 06 Jul 2010 16:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=320#comment-783</guid>
		<description>Good post ... Agree with most of your commentary although there are becoming clear profiles which are motivated differently by social, competitive, status, etc.   There will also be additional ways to make the currency portable including into real $$$</description>
		<content:encoded><![CDATA[<p>Good post &#8230; Agree with most of your commentary although there are becoming clear profiles which are motivated differently by social, competitive, status, etc.   There will also be additional ways to make the currency portable including into real $$$</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Googel</title>
		<link>http://bhargreaves.com/2010/07/generation-game-mechanics/comment-page-1/#comment-779</link>
		<dc:creator>Googel</dc:creator>
		<pubDate>Tue, 06 Jul 2010 13:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=320#comment-779</guid>
		<description>Hey Brad - Relevant article in the NYTimes today in their review of Frontierville - where they claim it is a game designed for revenue, not fun and challenge: &lt;a href=&quot;http://nyti.ms/blNEEN&quot; rel=&quot;nofollow&quot;&gt;http://nyti.ms/blNEEN&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hey Brad &#8211; Relevant article in the NYTimes today in their review of Frontierville &#8211; where they claim it is a game designed for revenue, not fun and challenge: <a href="http://nyti.ms/blNEEN" rel="nofollow">http://nyti.ms/blNEEN</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://bhargreaves.com/2010/07/generation-game-mechanics/comment-page-1/#comment-1171</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=320#comment-1171</guid>
		<description>Great post, fun examples.  You probably already saw, but Andrew Parker&#039;s got a similar thread going over on his blog. http://thegongshow.tumblr.com/post/836979279/borrowing-design-elements</description>
		<content:encoded><![CDATA[<p>Great post, fun examples.  You probably already saw, but Andrew Parker&#8217;s got a similar thread going over on his blog. <a href="http://thegongshow.tumblr.com/post/836979279/borrowing-design-elements" rel="nofollow">http://thegongshow.tumblr.com/post/836979279/borrowing-design-elements</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://bhargreaves.com/2010/07/generation-game-mechanics/comment-page-1/#comment-1172</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=320#comment-1172</guid>
		<description>Don&#039;t know too much about them.  I was very familiar with them a couplernyears ago; they seem to be doing different stuff now -- more along the linesrnof plug-n-play game mechanics.  If that&#039;s the case, I don&#039;t think it&#039;srnparticularly interesting.  Nice consulting business, though.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t know too much about them.  I was very familiar with them a couplernyears ago; they seem to be doing different stuff now &#8212; more along the linesrnof plug-n-play game mechanics.  If that&#8217;s the case, I don&#8217;t think it&#8217;srnparticularly interesting.  Nice consulting business, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://bhargreaves.com/2010/07/generation-game-mechanics/comment-page-1/#comment-1173</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://bhargreaves.com/?p=320#comment-1173</guid>
		<description>What are your thoughts on Bunchball?</description>
		<content:encoded><![CDATA[<p>What are your thoughts on Bunchball?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

