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	<title>Brad Hargreaves &#124; startup adventures in nyc &#187; gocrosscampus</title>
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	<description>a blog by Brad Hargreaves</description>
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		<title>Capturing the Union or the Intersection?</title>
		<link>http://bhargreaves.com/2010/03/capturing-the-union-or-the-intersection/</link>
		<comments>http://bhargreaves.com/2010/03/capturing-the-union-or-the-intersection/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 14:26:07 +0000</pubDate>
		<dc:creator>Brad Hargreaves</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gocrosscampus]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[mistakes]]></category>
		<category><![CDATA[startups]]></category>
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		<guid isPermaLink="false">http://bhargreaves.com/?p=58</guid>
		<description><![CDATA[I hate seeing startups make the same mistakes I&#8217;ve made. When I see it once, it sucks. When I see it over and over again, it&#8217;s worth a blog post. When I started GoCrossCampus with a few college friends, we set out to build a simple strategy game that could engage any college student with [...]]]></description>
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<p>I hate seeing startups make the same mistakes I&#8217;ve made.  When I see it once, it sucks.  When I see it over and over again, it&#8217;s worth a blog post.</p>
<p>When I started <a href="http://www.nytimes.com/2008/03/21/technology/21ivygame.html">GoCrossCampus</a> with a few college friends, we set out to build a simple strategy game that could engage any college student with at least a bit of campus pride.  I&#8217;ll forgo an extended explanation of what GoCrossCampus was (you can check out the link above if you&#8217;re curious), but you could think of our intended market as two distinct audiences:</p>
<p>a) Strategy gamers<br />
b) College students</p>
<p>Initially, we were able to capture the union of those groups &#8212; large (30%+) percentages of students at Ivy League and tech schools were playing the game.  If you had pride in your campus, you played.  We also had a big, dedicated group of strategy gamers not associated with any college that played the game because they liked the game.</p>
<p>But at many colleges, we ended up capturing the <em>intersection</em> of those groups.  That is, college students with campus pride who also enjoyed playing strategy games.  This wasn&#8217;t a terribly big group of people, especially for a company that had raised $1.6 million in venture capital.  In other words, we ended up capturing the space on the diagram where the two circles intersect rather than any space covered by either circle.</p>
<p><a href="http://blog.bhargreaves.com/wp-content/uploads/2010/02/UnionIntersection.png"><img src="http://blog.bhargreaves.com/wp-content/uploads/2010/02/UnionIntersection.png" alt="Are you capturing the union or the intersection between two audiences?" title="Union versus Intersection" width="290" height="198" class="alignleft size-full wp-image-59" /></a></p>
<p>This distinction cost me a company.  While the union of the circles &#8212; gamers and college kids &#8212; was certainly big enough to justify raising venture money, the intersection &#8212; college kids who played games &#8212; wasn&#8217;t even big enough to build a lifestyle business without a radical change in business model.</p>
<p>So how do you know when you are aiming to capture the intersection rather than the union of two groups?  </p>
<p>There&#8217;s probably no way to tell for sure, but that&#8217;s not going to prevent me from throwing a few things down on paper.  Here are some questions you might want to ask yourself before committing to a two-audience strategy:</p>
<p>1) <strong> Is there a major psychographic disparity between your intended audiences?</strong>  In <a href="http://woot.com">woot.com</a>, there isn&#8217;t.  People who like consumer electronics also like deals.  In <a href="http://thenethernet.com/">theNethernet</a> (formerly PMOG)?  I&#8217;m not sure I see why Steampunk fans also want to play an ultra-casual game.  But I don&#8217;t have their analytics at hand, so please correct me if I&#8217;m incorrectly throwing them under the brass-and-mahogany bus.  In short, if it is hard to imagine that there are a lot of people that fit into both your audience categories, perhaps it is best to focus on one or the other.</p>
<p>2) <strong>Is my product compelling enough to wholly attract at least one of my targeted audiences on its own merit?</strong>  GoCrossCampus would&#8217;ve succeeded if we had spent a bit more time creating a game that was compelling to strategy gamers on its own merit; that is, if the college rivalries element was just a gimmick to get people to play rather than a necessity.</p>
<p>3) <strong>Is &#8220;technically savvy&#8221; already one of my desired audiences?</strong>  If it&#8217;s not, you better build a damn good UI.  Many startups claim that they are going after one particular audience (say, &#8220;Soccer moms&#8221;), when in fact they are building a product that goes after the intersection of their core audience and &#8220;technically savvy people&#8221;.  And that may be well and good for your beta, but if you&#8217;re throwing a third category out there &#8212; say, &#8220;People with an interest in crafts&#8221; or &#8220;Gamers&#8221;, you may be setting yourself up for a much smaller audience than you are anticipating.</p>
<p>4)  <strong>If my audiences are X and Y, is there a disdain/revulsion/annoyance towards X by Y?</strong>  If so, run, do not walk, to the nearest exit.  College students with bucketfuls school pride tend to think poorly of gamers.  It did not bode well for GXC.</p>
<p>That&#8217;s all for now.  I&#8217;m sure this may warrant a follow-up post at some point, since I think it is one of the most under-appreciated mistakes that startups make.</p>
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